

Putting 20 points into Venom, a player can make an Assassin that does more than 400+ extra points of poison damage with each striking blow. Venom – Now, the kicks and claws of the Assassin are powerful, but it’s best to put something more insidious behind those sharp teeth.These abilities both deserve a full 20 points of attention, as fighting monsters inside the Sentry trap is the core of the build’s efficacy. Using this trap tool, the mechanism will explode corpses, shoot lightning, and do bonus damage to the armies of hell. Lightning and Death Sentry – While an Assassin is attacking enemies up close and personal, the best way to boost that damage is with a Lightning and Death Sentry.Put a full 20 points into this move and it will give you the striking power that a martial arts Assassin needs. Dragon Talon – This core move to the build kicks enemies out of your way, while adding any charged-up bonuses to it.With some sentries, poison, and cat-like reflexes to back that up, you can turn your character into a blur of blades and blood. On top of that, it's very easy to achieve max block with this build.Focusing on physical attacks and hit combos, the Dragon Talon Kicksin Assassin lands the kinds of strikes that knock enemies out in one blow. Overall, the Hammerdin Paladin is a pretty straightforward build that focuses on Blessed Hammer to tear through just about every monster in a game where there aren't that many magic immunities. Lastly, for the mercenary, go for the Act 2 Nightmare Might Mercenary for a great increase in damage, or the Act 2 Nightmare Holy Freeze Mercenary for the extra crowd control. Lastly, with the Defensive Auras skill tree, put one point into Prayer, Defiance and Cleansing, and 20 into Vigor.įor the gear, there are a lot of good options, but mainly prioritize those with Plus Skills, Faster Cast Rate, Resistances, % Damage Reduction and Magic Find. For Offensive Auras, put one into Might, and 20 points each into Blessed Aim and Concentration. It's generally a waste for Paladins to put points into Energy as you can always refill your mana using potions.įor the Combat Skills tree, you'll want to put one point into Smite, Charge, and Holy Bolt, then invest 20 points each into Blessed Hammer and Holy Shield. After that, simply spend all your remaining points in Vitality as it will often be the deciding factor in whether or not you survive a fight on the harder difficulties - even more so than armor or other resistances. Starting off with the stats for this Paladin build, you'll want to put enough Strength to use the equipment you want, and first use your Holy Shield Skill and then assign points into Dexterity until you reach the 75% Cap to acquire Max Block. Best Paladin Build in Diablo II: Resurrected
